![]() Saw off the bit of your monitor with this line on it, and glue it onto the bottom so it's in the position it deserves. Sadly I imagine its late arrival to Wii in Europe has meant the PC-phobes didn't play this yet, and thus it has been robbed of its rightful number one place. A thing of such utter joy and wonderfulness like I've never known. Definitely the only sensible contender for number one. I take back what I wrote under Professor Layton. From its 10th place finish you can conclude that the people who took the longest to get their votes in are the stupidest. John Walker: Halfway through the voting process, Tom told me that World of Goo was wavering between first and second place. Man, it's so hard to be funny about games you love. ![]() World of Goo is the maximalist puzzle game, thinking up a dazzling number of glorious twists upon the core concept of object-stacking, and better yet setting it within perhaps the most loveable, beautiful and - amazingly - moving game worlds of the year. I also suspect it'd have come several places higher if the Wii release had come earlier in the year.Īlec Meer: I often wish this hadn't been preceded by Tower of Goo, because so many people presume that game's one trick is all this has. ![]() World of Goo is going to be part of the canon. Looking up the list, there's games which I can totally understand people voting higher - but when we write those all-time lists of best-games-ever, they're going to fade as their charms are surpassed by their sequels. ![]() Add to that world-class art design and music, real personality, ridiculous quality control and indie-chic, and this is as good a game that's come out this decade. This gives the game a genuine organic flavour. The puzzles are less trying to find an actual narrow solution, and more manipulating this mass of stuff. What I find endlessly charming about it is how physical the game is. Put simply, the best character-lead puzzle game since Lemmings. Kieron Gillen: Anyone-with-a-heart's game of the year, which proves exactly how many cold-breasted undead writers Eurogamer hires. World of Goo is a startling piece of game design that sits on the same kind of axis as Portal: puzzle games were our past, and they are our future This should make the big boys feel ashamed: the fact that they aren't ably beating the no-money bedroom code-monkeys is laughable. As brilliant as World of Goo is when looked at in isolation, the context of its existence is all the more thrilling: it is just two guys, with a bit of help from a third guy, and it's nevertheless better than two thirds of the commercial releases in 2008. Christ, I don't just want to be seen as one of those need-to-be-hip blogo-critics who big-up indie game for the sake of sticking it to the man, but I can't help arguing this up as game of the year and a kind of statement about the state of game development. There were proper reactions of delight and surprise stirring my cold, dead fun glands. Jim Rossignol: World of Goo made me gasp.
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